Class 6 - Coding, AI & Robotics Course
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Coding
Session 1: Introduction to Coding3 Topics -
Session 2: Backdrop, Costume, and Animation3 Topics|1 Quiz
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Session 3: Basics of Algorithm and Flowchart3 Topics|1 Quiz
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Session 4: Basics of Pseudocode3 Topics|1 Quiz
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Session 5: Getting Started with Quarky3 Topics|1 Quiz
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Session 6: Variables: The Multitaskers4 Topics|1 Quiz
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Session 7: Arithmetic Operators4 Topics|1 Quiz
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Session 8: Conditional Statements3 Topics|1 Quiz
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Session 9: Logical Operators4 Topics|1 Quiz
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Session 10: Nested Conditional Statements2 Topics|1 Quiz
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Session 11: Loops3 Topics|1 Quiz
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Session 12: Touch Based Piano2 Topics
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Session 13: Criterial in Loops5 Topics|1 Quiz
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Session 14: Catch the Fruit Game - Part 12 Topics
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Session 15: Catch the Fruit Game - Part 22 Topics|1 Quiz
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Artificial IntelligenceSection 16: Introduction to Artificial Intelligence3 Topics|1 Quiz
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Session 17: Basics of Face Detection2 Topics|1 Quiz
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Session 18: Face Expression Detection2 Topics|1 Quiz
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Session 19: Mimic Face with Quarky1 Topic
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Session 20: Face Filter - Part 12 Topics
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Session 21: Face Filter - Part 22 Topics
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RoboticsSession 22: Basics of Robotics2 Topics|1 Quiz
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Session 23: Wirelessly Controlled Robot2 Topics
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Session 24: Introduction to Sensors3 Topics|1 Quiz
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Session 25: Introduction to Actuators3 Topics|1 Quiz
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Session 26: Face Tracking with Robot2 Topics
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Session 27: Obstacle Avoidance Robot - Part 13 Topics
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Session 28: Obstacle Avoidance Robot - Part 22 Topics|1 Quiz
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Session 29: Edge Detector Robot - Part 13 Topics
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Session 30: Edge Detector Robot - Part 22 Topics|1 Quiz
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Capstone ProjectCapstone Project
Introduction to PictoBlox
What exactly is coding?
Coding also referred to as programming, is creating instructions that can be executed on a computer to perform a specific task or achieve a particular result.
Coding is just like solving a math problem. There may be many ways to solve a problem. Similarly, there could be more than one way to write code for the same task. Just like solving any other problem, some coding approaches are more efficient than others.
Think you are playing a video on your smartphone. Your phone is like a computer that needs to be instructed on what to be done. The app playing the video provides this instruction. This video-playing app is an example of coding.
But how does the app communicate the instructions to the phone? It does via a programming language.
PictoBlox
PictoBlox is a graphical programming software based on Scratch blocks and is the ideal companion for setting the first step into the world of programming. Its user-friendly interface and drag-and-drop functionality eliminate the need to memorize syntax and rules that make traditional programming languages difficult.
PictoBlox Interface
Let’s take you on a tour around it!
Stage
The stage is a background or a backdrop for your Scratch projects (the programs you’ll create). It is a white background in the top left corner; you will see a bear standing there. His name is Tobi and he is what is called a sprite (we’ll see in a moment what it is). The Stage is where the sprite moves, draws, and interacts with other sprites and/or hardware. It has its own set of scripts, images, and sounds.
Sprite
A Sprite is an object or a character that performs different actions in the projects. It understands and obeys the instructions that you’ll give them in your projects. It can move and can be moved to any place in the stage (you can try by clicking on them and moving them around).
Blocks
Block is like jigsaw puzzle pieces that fit into each other. They are predefined commands used to create programs by simply dragging and dropping them below one another in the scripting area.
Script
A script is a program or a code in PictoBlox/Scratch lingo. It is a set of ‘blocks’ that are arranged below one another in a specific order to perform a task or a series of tasks.