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Class 6 - Coding, AI & Robotics Course

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  1. Coding

    Session 1: Introduction to Coding
    3 Topics
  2. Session 2: Backdrop, Costume, and Animation
    3 Topics
    |
    1 Quiz
  3. Session 3: Basics of Algorithm and Flowchart
    3 Topics
    |
    1 Quiz
  4. Session 4: Basics of Pseudocode
    3 Topics
    |
    1 Quiz
  5. Session 5: Getting Started with Quarky
    3 Topics
    |
    1 Quiz
  6. Session 6: Variables: The Multitaskers
    4 Topics
    |
    1 Quiz
  7. Session 7: Arithmetic Operators
    4 Topics
    |
    1 Quiz
  8. Session 8: Conditional Statements
    3 Topics
    |
    1 Quiz
  9. Session 9: Logical Operators
    4 Topics
    |
    1 Quiz
  10. Session 10: Nested Conditional Statements
    2 Topics
    |
    1 Quiz
  11. Session 11: Loops
    3 Topics
    |
    1 Quiz
  12. Session 12: Touch Based Piano
    2 Topics
  13. Session 13: Criterial in Loops
    5 Topics
    |
    1 Quiz
  14. Session 14: Catch the Fruit Game - Part 1
    2 Topics
  15. Session 15: Catch the Fruit Game - Part 2
    2 Topics
    |
    1 Quiz
  16. Artificial Intelligence
    Section 16: Introduction to Artificial Intelligence
    3 Topics
    |
    1 Quiz
  17. Session 17: Basics of Face Detection
    2 Topics
    |
    1 Quiz
  18. Session 18: Face Expression Detection
    2 Topics
    |
    1 Quiz
  19. Session 19: Mimic Face with Quarky
    1 Topic
  20. Session 20: Face Filter - Part 1
    2 Topics
  21. Session 21: Face Filter - Part 2
    2 Topics
  22. Robotics
    Session 22: Basics of Robotics
    2 Topics
    |
    1 Quiz
  23. Session 23: Wirelessly Controlled Robot
    2 Topics
  24. Session 24: Introduction to Sensors
    3 Topics
    |
    1 Quiz
  25. Session 25: Introduction to Actuators
    3 Topics
    |
    1 Quiz
  26. Session 26: Face Tracking with Robot
    2 Topics
  27. Session 27: Obstacle Avoidance Robot - Part 1
    3 Topics
  28. Session 28: Obstacle Avoidance Robot - Part 2
    2 Topics
    |
    1 Quiz
  29. Session 29: Edge Detector Robot - Part 1
    3 Topics
  30. Session 30: Edge Detector Robot - Part 2
    2 Topics
    |
    1 Quiz
  31. Capstone Project
    Capstone Project
Lesson Progress
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Our touch-based piano will work like this: when we touch a particular sensor, then Quarky will play a note. The note will be different for each sensor.

Sounds cool? Let’s get started then!

Let’s Code!

evive Alert
Alert: Make sure that your Quarky is connected to PictoBlox either using Bluetooth or USB.

Follow the steps below to transform Quarky into a melodious piano:

Let’s start with the first touch sensor.

  1. Open PictoBlox and create a New File.
  2. Select the coding environment as Block Coding.
  3. Go to the Sensors palette and add a when () is touched block into the scripting area. The first sensor, T1, is set as the default option.
  4. To play sound, go to Speaker palette and add play tone of note () with duration () block below the when () is touched block
    According to the script so far, Quarky will play the note C4 if T1 is touched. You can test the script by touching the T1 pin.
  5. Repeat steps 1 and 2 for T2, T3, T4, and T5. All you have to do is change the sensor chosen in each when () is touched block and the note in each play tone of note () with duration () block.
  6. Save the file with the name Fruits Based Piano.

 

Have fun playing your piano!

Assignment

Before you move on to the next lesson, a small assignment awaits you!

You must upload the PictoBlox program you created in this activity to the website. Submitting the assignment is a must in order to receive the certificate after completing the course.

Follow the steps below to upload your assignment:

  1. Click on Browse.
  2. Search and Select your saved Project file(.sb3) and Click Open.
  3. Click on Upload to submit the assignment.
evive Alert
The file type allowed is the SB3 file generated from the PictoBlox program. The maximum file size allowed is 5 MB.

Good luck!