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Class 6 - Coding, AI & Robotics Course

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  1. Coding

    Session 1: Introduction to Coding
    3 Topics
  2. Session 2: Backdrop, Costume, and Animation
    3 Topics
    |
    1 Quiz
  3. Session 3: Basics of Algorithm and Flowchart
    3 Topics
    |
    1 Quiz
  4. Session 4: Basics of Pseudocode
    3 Topics
    |
    1 Quiz
  5. Session 5: Getting Started with Quarky
    3 Topics
    |
    1 Quiz
  6. Session 6: Variables: The Multitaskers
    4 Topics
    |
    1 Quiz
  7. Session 7: Arithmetic Operators
    4 Topics
    |
    1 Quiz
  8. Session 8: Conditional Statements
    3 Topics
    |
    1 Quiz
  9. Session 9: Logical Operators
    4 Topics
    |
    1 Quiz
  10. Session 10: Nested Conditional Statements
    2 Topics
    |
    1 Quiz
  11. Session 11: Loops
    3 Topics
    |
    1 Quiz
  12. Session 12: Touch Based Piano
    2 Topics
  13. Session 13: Criterial in Loops
    5 Topics
    |
    1 Quiz
  14. Session 14: Catch the Fruit Game - Part 1
    2 Topics
  15. Session 15: Catch the Fruit Game - Part 2
    2 Topics
    |
    1 Quiz
  16. Artificial Intelligence
    Section 16: Introduction to Artificial Intelligence
    3 Topics
    |
    1 Quiz
  17. Session 17: Basics of Face Detection
    2 Topics
    |
    1 Quiz
  18. Session 18: Face Expression Detection
    2 Topics
    |
    1 Quiz
  19. Session 19: Mimic Face with Quarky
    1 Topic
  20. Session 20: Face Filter - Part 1
    2 Topics
  21. Session 21: Face Filter - Part 2
    2 Topics
  22. Robotics
    Session 22: Basics of Robotics
    2 Topics
    |
    1 Quiz
  23. Session 23: Wirelessly Controlled Robot
    2 Topics
  24. Session 24: Introduction to Sensors
    3 Topics
    |
    1 Quiz
  25. Session 25: Introduction to Actuators
    3 Topics
    |
    1 Quiz
  26. Session 26: Face Tracking with Robot
    2 Topics
  27. Session 27: Obstacle Avoidance Robot - Part 1
    3 Topics
  28. Session 28: Obstacle Avoidance Robot - Part 2
    2 Topics
    |
    1 Quiz
  29. Session 29: Edge Detector Robot - Part 1
    3 Topics
  30. Session 30: Edge Detector Robot - Part 2
    2 Topics
    |
    1 Quiz
  31. Capstone Project
    Capstone Project
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Edge Detection Logic

To avoid falling, our robot will change its path whenever it detects an edge by calculating the distance between the sensor and the surface. If the distance is more than 10 cm, that means an edge has been detected, and the robot will move in a different direction as a result.

Let’s look at the login in detail:

  1. Our edge detector will move forward whenever the distance between the ultrasonic sensor and the surface should be less than 10cm.
  2. Edge is detected when the distance between the ultrasonic sensor and surface is more than 10cm. The robot stops detecting an edge.
  3. The ultrasonic head turns to the left to check whether there is an edge on the left or not.
  4. If there is no edge on the left, Quarky will change its direction to the left by turning left by 90 degrees. The ultrasonic head will get straight. And the robot moves ahead.
  5. If there is an edge detected on the left side, the ultrasonic head turns to the right.
  6. If no edge is detected, Quarky changes its direction to the right by turning right. The ultrasonic head will get straight. And moves ahead.
  7. If it will detect edges in all the directions. Quarky will move backward.

Flowchart

Below is the flowchart representation of our logic. We will write a script for the robot in the next topic.