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Class 6 - Coding, AI & Robotics Course

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  1. Coding

    Session 1: Introduction to Coding
    3 Topics
  2. Session 2: Backdrop, Costume, and Animation
    3 Topics
    |
    1 Quiz
  3. Session 3: Basics of Algorithm and Flowchart
    3 Topics
    |
    1 Quiz
  4. Session 4: Basics of Pseudocode
    3 Topics
    |
    1 Quiz
  5. Session 5: Getting Started with Quarky
    3 Topics
    |
    1 Quiz
  6. Session 6: Variables: The Multitaskers
    4 Topics
    |
    1 Quiz
  7. Session 7: Arithmetic Operators
    4 Topics
    |
    1 Quiz
  8. Session 8: Conditional Statements
    3 Topics
    |
    1 Quiz
  9. Session 9: Logical Operators
    4 Topics
    |
    1 Quiz
  10. Session 10: Nested Conditional Statements
    2 Topics
    |
    1 Quiz
  11. Session 11: Loops
    3 Topics
    |
    1 Quiz
  12. Session 12: Touch Based Piano
    2 Topics
  13. Session 13: Criterial in Loops
    5 Topics
    |
    1 Quiz
  14. Session 14: Catch the Fruit Game - Part 1
    2 Topics
  15. Session 15: Catch the Fruit Game - Part 2
    2 Topics
    |
    1 Quiz
  16. Artificial Intelligence
    Section 16: Introduction to Artificial Intelligence
    3 Topics
    |
    1 Quiz
  17. Session 17: Basics of Face Detection
    2 Topics
    |
    1 Quiz
  18. Session 18: Face Expression Detection
    2 Topics
    |
    1 Quiz
  19. Session 19: Mimic Face with Quarky
    1 Topic
  20. Session 20: Face Filter - Part 1
    2 Topics
  21. Session 21: Face Filter - Part 2
    2 Topics
  22. Robotics
    Session 22: Basics of Robotics
    2 Topics
    |
    1 Quiz
  23. Session 23: Wirelessly Controlled Robot
    2 Topics
  24. Session 24: Introduction to Sensors
    3 Topics
    |
    1 Quiz
  25. Session 25: Introduction to Actuators
    3 Topics
    |
    1 Quiz
  26. Session 26: Face Tracking with Robot
    2 Topics
  27. Session 27: Obstacle Avoidance Robot - Part 1
    3 Topics
  28. Session 28: Obstacle Avoidance Robot - Part 2
    2 Topics
    |
    1 Quiz
  29. Session 29: Edge Detector Robot - Part 1
    3 Topics
  30. Session 30: Edge Detector Robot - Part 2
    2 Topics
    |
    1 Quiz
  31. Capstone Project
    Capstone Project
Lesson Progress
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In this activity, we will track the change in Tobi’s position using the up, left, down, and right arrow keys on the keyboard. We will track his X and Y positions using variables.

Taking Tobi's variables

Follow the steps below:

  1. Open PictoBlox and create a New File.
  2. Select the coding environment as Block Coding.
  3. Create two variables X and Y. We’ll use them for Tobi X and Y positions respectively
  4. Change the background to Xy- Grid to visualize the position.
    Stage with backdrop
  5. Add the when flag clicked block to start the script.
  6. Next, set the X and Y positions as 0 by setting the X and Y variables as 0 using the set () to () block.
  7. Now, add a forever block below the when flag clicked block.
  8. Then, from the Motion palette, add a go to x:() y:() block and drag and drop the X and variable blocks inside it as shown. This will set Tobi’s position to the current value of X and Y.Tracing Sprites PositionNow, to make Tobi move around and track his position, we need to change the values of X and Y. How do we do that? Here’s how:
  9. To move left, we will change X by -10 whenever the left key is pressed. Add a  when () key pressed block from the Events palette and change X by -10 by using a change () by () block.  press left
  10. To move right, we will change X by 10 whenever the right key is pressed. Repeat the above step and select the right arrow key from the drop-down of the hat block and change X by 10 in the change () by () block.press right
  11. To move up, we will change Y by 10 whenever the up key is pressed.press up
  12. For down, we will change Y by -10 whenever the down key is pressedpress down
  13. Now run the script and enjoy it.
  14. Save the file with the name Tracking a Sprite’s Position Using Variables.

Taking Tobi's variables

Assignment

Before you move on to the next lesson, a small assignment awaits you!

You must upload the PictoBlox program you created in this activity to the website. Submitting the assignment is a must in order to receive the certificate after completing the course.

Follow the steps below to upload your assignment:

  1. Click on Browse.
  2. Search and Select your saved Project file(.sb3) and Click Open.
  3. Click on Upload to submit the assignment.
evive Alert
The file type allowed is the SB3 file generated from the PictoBlox program. The maximum file size allowed is 5 MB.

Good luck!