Back to Course

Class 6 - Coding, AI & Robotics Course

0% Complete
0/0 Steps
  1. Coding

    Session 1: Introduction to Coding
    3 Topics
  2. Session 2: Backdrop, Costume, and Animation
    3 Topics
    |
    1 Quiz
  3. Session 3: Basics of Algorithm and Flowchart
    3 Topics
    |
    1 Quiz
  4. Session 4: Basics of Pseudocode
    3 Topics
    |
    1 Quiz
  5. Session 5: Getting Started with Quarky
    3 Topics
    |
    1 Quiz
  6. Session 6: Variables: The Multitaskers
    4 Topics
    |
    1 Quiz
  7. Session 7: Arithmetic Operators
    4 Topics
    |
    1 Quiz
  8. Session 8: Conditional Statements
    3 Topics
    |
    1 Quiz
  9. Session 9: Logical Operators
    4 Topics
    |
    1 Quiz
  10. Session 10: Nested Conditional Statements
    2 Topics
    |
    1 Quiz
  11. Session 11: Loops
    3 Topics
    |
    1 Quiz
  12. Session 12: Touch Based Piano
    2 Topics
  13. Session 13: Criterial in Loops
    5 Topics
    |
    1 Quiz
  14. Session 14: Catch the Fruit Game - Part 1
    2 Topics
  15. Session 15: Catch the Fruit Game - Part 2
    2 Topics
    |
    1 Quiz
  16. Artificial Intelligence
    Section 16: Introduction to Artificial Intelligence
    3 Topics
    |
    1 Quiz
  17. Session 17: Basics of Face Detection
    2 Topics
    |
    1 Quiz
  18. Session 18: Face Expression Detection
    2 Topics
    |
    1 Quiz
  19. Session 19: Mimic Face with Quarky
    1 Topic
  20. Session 20: Face Filter - Part 1
    2 Topics
  21. Session 21: Face Filter - Part 2
    2 Topics
  22. Robotics
    Session 22: Basics of Robotics
    2 Topics
    |
    1 Quiz
  23. Session 23: Wirelessly Controlled Robot
    2 Topics
  24. Session 24: Introduction to Sensors
    3 Topics
    |
    1 Quiz
  25. Session 25: Introduction to Actuators
    3 Topics
    |
    1 Quiz
  26. Session 26: Face Tracking with Robot
    2 Topics
  27. Session 27: Obstacle Avoidance Robot - Part 1
    3 Topics
  28. Session 28: Obstacle Avoidance Robot - Part 2
    2 Topics
    |
    1 Quiz
  29. Session 29: Edge Detector Robot - Part 1
    3 Topics
  30. Session 30: Edge Detector Robot - Part 2
    2 Topics
    |
    1 Quiz
  31. Capstone Project
    Capstone Project
Lesson Progress
0% Complete

AND operator is used to determining if two or more conditions are true. If all the conditions are true, the AND operator returns TRUE. If any one of the conditions fail, the AND operator returns FALSE.

In some programming languages AND operator is denoted by the “&&” symbol.

Real-Life Example

You should go to bed only after you have completed your homework and the time is past 8 PM.

Here, if we want to derive the logical operation from this scenario, we have the following conditions:

  1. Condition 1: Have you completed homework?
  2. Condition 2: Is the time past 8 PM?

And the decision we are deriving is: Decision: Should you go to bed?

Pseudocode

Based on this we can write the below pseudo-code:

IF (Homework completed) AND(Time is past 8 PM)
THEN
  Go to bed
ELSE
  Do not go to bed
END

Truth Table

Let us now try to see the different combinations possible with the above pseudo-code.

[table id=1 /]

AND Block in PictoBlox

The () and () Block is an Operators Block and a Boolean Block.

The block joins two boolean blocks so they both have to be true to return true. If they are both true, the block returns true; if only one is true or none are true, it returns false.

Activity: AND with Quarky

Let’s use this block with Quarky.

We are making a code that basically detects whether both the buttons of Quarky are pressed or not. If both buttons are pressed then the display of Quarky will show green, otherwise red.

Quarky Button Inputs

is button () pressed ? block from the Sensors palette provides the state of the selected.

If the button is pressed, then it shows True, and if the button is not pressed, then it shows False.

Lets Code

evive Alert
Alert: Make sure that your Quarky is connected to PictoBlox either using Bluetooth or USB.

Follow the steps below to make the script:

  1. Go to the Sensors palette and add a is button () pressed ? block into the scripting area. The button, L, is set as the default option.
  2. Go to the Sensors palette and add a is button () pressed ? block into the scripting area. change the button to, R, is set as the default option.
  3. Add () and () block, from operator palette. Inside the block add both the is button () pressed ? blocks.
  4. Go to the Control palette and drop an if else block into the scripting area. Drop the () and () block in the white space of the if else block.
  5. Go to the Display palette and drop the display matrix as () block inside the if branch and make all LEDs green. Repeat to add display matrix as () block inside the else branch and make all LEDs red.
  6. Add a forever block around the entire script.
  7. To add the finishing touch, add a when flag clicked block from the Events palette above the forever block.
  8. Finally, click the green flag to run the script.

Assignment

Before you move on to the next lesson, a small assignment awaits you!

You must upload the PictoBlox program you created in this activity to the website. Submitting the assignment is a must in order to receive the certificate after completing the course.

Follow the steps below to upload your assignment:

  1. Click on Browse.
  2. Search and Select your saved Project file(.sb3) and Click Open.
  3. Click on Upload to submit the assignment.
evive Alert
The file type allowed is the SB3 file generated from the PictoBlox program. The maximum file size allowed is 5 MB.

Good luck!