Back to Course

Class 6 - Coding, AI & Robotics Course

0% Complete
0/0 Steps
  1. Coding

    Session 1: Introduction to Coding
    3 Topics
  2. Session 2: Backdrop, Costume, and Animation
    3 Topics
    |
    1 Quiz
  3. Session 3: Basics of Algorithm and Flowchart
    3 Topics
    |
    1 Quiz
  4. Session 4: Basics of Pseudocode
    3 Topics
    |
    1 Quiz
  5. Session 5: Getting Started with Quarky
    3 Topics
    |
    1 Quiz
  6. Session 6: Variables: The Multitaskers
    4 Topics
    |
    1 Quiz
  7. Session 7: Arithmetic Operators
    4 Topics
    |
    1 Quiz
  8. Session 8: Conditional Statements
    3 Topics
    |
    1 Quiz
  9. Session 9: Logical Operators
    4 Topics
    |
    1 Quiz
  10. Session 10: Nested Conditional Statements
    2 Topics
    |
    1 Quiz
  11. Session 11: Loops
    3 Topics
    |
    1 Quiz
  12. Session 12: Touch Based Piano
    2 Topics
  13. Session 13: Criterial in Loops
    5 Topics
    |
    1 Quiz
  14. Session 14: Catch the Fruit Game - Part 1
    2 Topics
  15. Session 15: Catch the Fruit Game - Part 2
    2 Topics
    |
    1 Quiz
  16. Artificial Intelligence
    Section 16: Introduction to Artificial Intelligence
    3 Topics
    |
    1 Quiz
  17. Session 17: Basics of Face Detection
    2 Topics
    |
    1 Quiz
  18. Session 18: Face Expression Detection
    2 Topics
    |
    1 Quiz
  19. Session 19: Mimic Face with Quarky
    1 Topic
  20. Session 20: Face Filter - Part 1
    2 Topics
  21. Session 21: Face Filter - Part 2
    2 Topics
  22. Robotics
    Session 22: Basics of Robotics
    2 Topics
    |
    1 Quiz
  23. Session 23: Wirelessly Controlled Robot
    2 Topics
  24. Session 24: Introduction to Sensors
    3 Topics
    |
    1 Quiz
  25. Session 25: Introduction to Actuators
    3 Topics
    |
    1 Quiz
  26. Session 26: Face Tracking with Robot
    2 Topics
  27. Session 27: Obstacle Avoidance Robot - Part 1
    3 Topics
  28. Session 28: Obstacle Avoidance Robot - Part 2
    2 Topics
    |
    1 Quiz
  29. Session 29: Edge Detector Robot - Part 1
    3 Topics
  30. Session 30: Edge Detector Robot - Part 2
    2 Topics
    |
    1 Quiz
  31. Capstone Project
    Capstone Project
Lesson Progress
0% Complete

The OR operator is used to determine if either one of two or more conditions is TRUE. If any of the condition is true, the OR operator returns TRUE. If all the conditions fail, the OR operator simply returns FALSE.

In some programming languages OR operator is denoted by “||” symbol.

Real-Life Example

We should carry an umbrella when either it is sunny, or it is raining. Otherwise, we should not carry it.

Like the previous example, if we want to derive the logical operation from this scenario, we have the following conditions:

  1. Condition 1: Is it sunny outside?
  2. Condition 2: Is it raining outside?

And the decision we are deriving is: Decision: Should we carry an umbrella?

Pseudocode

Based on this we can write the below pseudo-code:

IF (It is sunny outside) OR (It is raining outside)
THEN
  Carry an umbrella
ELSE
  Do not carry an umbrella
END

Truth Table

Let us now try to see the different combinations possible with the above pseudo-code.

[table id=2 /]

OR Block in PictoBlox

The () or () (logical OR) block is an Operators block and a Boolean block. The block joins two Boolean blocks and compares them. If at least one of them is true, the block returns true; if neither of them is true, only then does the block return false. This block is used for checking if any of the conditions are true.

or operator

Activity: OR with Quarky

Let’s use this block with Quarky.

We are making a code that basically detects whether any of the buttons of Quarky are pressed or not. If any of the buttons is pressed then the display of Quarky will show green, otherwise red.

 

Assignment

Before you move on to the next lesson, a small assignment awaits you!

You must upload the PictoBlox program you created in this activity to the website. Submitting the assignment is a must in order to receive the certificate after completing the course.

Follow the steps below to upload your assignment:

  1. Click on Browse.
  2. Search and Select your saved Project file(.sb3) and Click Open.
  3. Click on Upload to submit the assignment.
evive Alert
The file type allowed is the SB3 file generated from the PictoBlox program. The maximum file size allowed is 5 MB.

Good luck!